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There's a solid variety of BnS NEO Classic Divine Gems classes in Blade & Soul NEO—14 in total,each tied to specific races. Whether you want to play a frontline tank,sneaky assassin,or support caster,the game has something that fits most MMO archetypes.
Each class comes with a signature mechanic to make it feel distinct. Some utilize stance switching; others may summon pets or unleash powerful chain combos. However,once you get past the flashy animations and stylish aesthetics,you begin to realize that most classes operate within the same rigid framework. The freedom you'd expect from a wuxia fantasy—free-flowing,improvisational combat—is somewhat stifled by formulaic skill rotations and cooldown juggling.
Over-Monetized and Over-Designed
The game's monetization is,unfortunately,where Blade & Soul NEO stumbles hardest. While the developers market it as “free-to-play,” a significant portion of the game's systems feel intentionally time-consuming or convoluted. The goal? To slowly wear down players and entice them toward spending real money on progression boosts,cosmetics,or inventory expansions.
There's nothing inherently wrong with offering paid cosmetics or convenience options in a free game. But when your inventory is bursting with half a dozen types of crafting materials,keys,and tokens—and you need a spreadsheet to understand gear upgrades—it becomes clear that the monetization is intertwined with the design in buy BnS NEO Divine Gems a way that diminishes fun.